“We get to show you just some of the games that demonstrate our belief that PlayStation 5 marks the biggest generational transition our industry has yet seen.” – Jim Ryan, President and CEO of Sony Interactive Entertainment
Sony were taking no prisoners, darting straight out of the gate with Spider-Man Miles Morales. There was a lot of confusion surrounding the announcement, with a lot of talks about Spider-Man (2018) getting a PS5 remaster and Miles was set to be added as an expansion. Insomniac Games have now confirmed on Twitter that it is in fact a standalone game, much like First Light (2014) for the Infamous series and The Lost Legacy (2017) for Uncharted. We can expect more information in the coming months, but for now it’s time to be hyped for Miles to make his debut later this year!
The overall vibe of the showcase was artistic, colourful and introducing a wide variety of games for every player. As much as I would like to cover every game that was announced, I’ll be focusing on the handful that I personally am excited about and looking forward to hearing/seeing more of. That being said, I can’t continue without at least mentioning Resident Evil Village because that fake out with the title was so perfectly executed. Well played, Capcom.
Follow the links in the titles to watch the trailers!
Project Athia (Working title)
Square Enix are just flexing at this point. This game looks absolutely beautiful and judging from the glimpses of gameplay that we’ve seen, it all looks very promising.
We are presented with lushious environments, giant beasts and a protagonist who can launch herself great distances. The animations are fluid and the gameplay looks fast paced and action packed, and traversal looks incredibly fun as you soar through the air and landing seemingly impossible jumps with ease. Being able to conjure roots from the earth beneath you to ensnare enemies looks totally badass and I feel as though I’ll be channeling the might of the Leshens from The Witcher 3: Wild Hunt (2015).
No release date as of yet and with the title still not finalised, I don’t suspect that we’ll see Square Enix drop this title any time soon but they’ve certainly created a buzz for this new IP.
You get to play as a cat with a little backpack and if that doesn’t grab your attention then I don’t know what will.
Stray is a third person adventure game where the player controls a stray cat, lost in a gorgeous but decaying cybercity. The neon colour scheme of the world is so visually striking and futuristic but having cats present feels out of place, much like this poor stray who must find their way home. I’m curious as to why cats are in this city of charasmatic robots and how our tiny furry friend found its way there.
Down the road the player will befriend a flying drone known as B12, who I believe will serve as the voice of exposition/hint provider for the player (unless if the cat can talk!) much like Navi’s now infamous function for Link in Ocarina of Time (1998). The two will work together to find their way out, defend against threats and explore the streets. I’m fully anticipating being able to do some cat shenanigans because the Untitled Goose Game (2019) has now set that bar.
Whoever is trying to hurt this cat and its mechanical friend is going down in 2021.
I was making notes throughout the stream and all I wrote for this was “ADORABLE OMG YES BEAUTIFUL” and I honestly think that sums it up pretty nicely!
Finding out that it’s the talented folks over at EmberLab that are creating this game filled me with such joy. The team created the incredible Majora’s Mask animation back in 2016 entitled Terrible Fate and the attention to detail is simply stunning. Kena: Bridge of Spirits combines the gameplay of Pikmin (2001) and the visuals of Ori and the Blind Forest (2015) in the best way.
Bringing the animation level of a Pixar film, players assume control of Kena, a young Spirit Guide, on a journey to find the sacred mountain shrine. The adorable, fluffy companions are known as the Rot, who maintain balance within the forest. The Rot have different abilities and Kena herself is very capable, sporting a staff and bow that use a blue energy to attack. By teaming up, the group must purify the corrupted spirits and uncover the long forgotten secrets of this whimsical world.
Dazzling and charming, Kena: Bridge of Spirits has my utmost attention.
It dawned on me that New ‘n’ Tasty came out in 2014 and I suddenly realised how long we’ve been waiting for Soulstorm. Lorne Lanning, president of Oddworld Inhabitants, describes this latest instalment as “an emotionally engaging story, where rescuing is rewarding and failure is devastatingly hilarious”, all of which I’ve come to expect from Oddworld.
Personally, I haven’t played Oddworld: Abe’s Exoddus (1998), of which Soulstorm is a reimagining of, because I hadn’t realised that there was a sequel to my beloved Oddworld: Abe’s Oddysee (1997). Despite this, it’s because of my attachment to the first game that has fuelled my excitement for Soulstorm. There have been leaps and bounds since New ‘n’ Tasty and it shows. I have rewatched the trailer several times since its reveal and the level design looks both insane and ambitious. I also noticed the Quarma meter at the bottom right pop up every so often, which will dictate the ending (good or bad) that the player earns. Quarma first appeared by name in Oddworld: Munch’s Oddysee (2001), but it has been present since the first game as a background mechanic. It will be interesting to see how Quarma is presented visually, such as having an actual meter to show the player where on the scale they currently are although this could make it too obvious that the player is on track for the good or bad ending.
I loved how they breathed new life into New ‘n’ Tasty but one of my small issues with it was losing a sense of the creepy atmosphere, which is something that I hope they’ll implement in Soulstorm. I can’t quite describe the noise I made when I first saw Abe go to cut those stitches in his mouth after all these years, but I am greatly anticipating him finding his “full voice”.
Such a charming trailer with fantastic music and some great creature designs.
The official Neostream Interactive website describes the journeys you undertake as a challenge for your “survival instincts and the choices you make”. Originally introduced as a Kickstarter project, Little Devil Inside set itself out to be a exploration based survival game that rewards players for the ordinary, every day tasks. Rather than being a traditional dungeon crawler, the player has a homebase that can be interacted with with its own events or used to rest up before a mission.
Hired by an individual known as the Professor, the player must hunt down beasts for the Professor’s research purposes but will encounter many obstacles along the way. As such, a heavy emphasis on preparation is placed onto the player. Bad weather can be a setback, not knowing enough intel about the area will send you along the wrong path and being complacent with your gear could prove disastrous.
The animations are clean but the combat seems brutal and efficient, as a monster hunter should be. Despite being strong, the main character is not gifted with any particular powers and can be afflicted with sickness and even injuries. With the pacing of the game aiming to be slower, it seems that Neostream are expecting their players to learn on the go and play smart.
I gasped so loudly when I heard the first note of music in the trailer. It shook me deep within my core and I just knew we would be getting our first glimpses of the next part of Aloy’s journey and to finally see what Sylens’ plans are with HADES.
Horizon: Forbidden West doesn’t seem to be set much later than the events of its predecessor, but there are already some very distinct differences in a world that seems even more dangerous than before. Firstly, we’re certainly not in Colorado/Utah/northern Arizona anymore, and Aloy has travelled westwards to San Francisco and possibly even Las Vegas. I wonder if Aloy was on a journey to discover more of the world, to connect distant tribes or if she was drawn to resolving the mysterious red plague that’s ravaging the natural world.
The crabs at the beginning of the trailer had so much personality that I completely glossed over the fact that we were now near the ocean! Underwater traversal, while not everyone’s favourite thing in games, opens up a whole new realm of exploration for Aloy that was not previously available to her. As exciting as this is, it does also mean that we’re likely to see more water dwelling machines who will be in their element. Aloy may be able to use the underwater vegetation to conceal herself and draw these machines into well placed traps, much like she does on solid ground.
Speaking of machines, there are some familiar faces such as the Charger and Snapmaw but these new machines look incredible. It will be interesting to see how they function in this part of the world, but most of all I just want to know if we’ll be able to mount these new flying machines because that was sorely missing from the overridden Stormbirds. Also, was that a mechanical Oliphaunt or something?! I was inspired before, and now I’m all in.
And that about covers all the games that I’m looking forward to! The line up looks very diverse and there’s definitely a game here for everyone. The roster of titles will only get bigger but for now, this seems like a great start for the PS5.